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In grades 9-12, the
mathematics curriculum should include the refinement and extension
of methods of mathematical problem solving so that all students
can--
- use, with increasing
confidence, problem-solving approaches to investigate and understand
mathematical content;
- apply integrated
mathematical problem-solving strategies to solve problems from
within and outside mathematics;
- recognize and formulate
problems from situations within and outside mathematics;
- apply the process
of mathematical modeling to real-world problem situations.
Focus
Mathematical problem solving,
in its broadest sense, is nearly synonymous with doing mathematics.
Thus, whereas it is useful to differentiate among conceptual, procedural,
and problem-solving goals for students in the early stages of mathematical
learning, these distinctions should begin to blur as students mature
mathematically. In grades 9-12, the problem-solving strategies learned
in earlier grades should have become increasingly internalized and
integrated to form a broad basis for the student's approach to doing
mathematics, regardless of the topic at hand. From this perspective,
problem solving is much more than applying specific techniques to
the solution of classes of word problems. It is a process by which
the fabric of mathematics as identified in later standards is both
constructed and reinforced.
Discussion
One consequence of students'
increasing mathematical sophistication is that problem situations,
which for younger students necessarily arise from the real world,
now often spring from within mathematics itself. Thus. mathematical
problem solving serves not only to answer questions raised in everyday
life, in the physical and social sciences, and in such professions
as business and engineering but also to further extend and connect
mathematical theory itself. A student who proves a theorem in order
to extend knowledge in an axiomatic system and one who solves an
application involving an optimal production and marketing decision
have each engaged in varying levels of mathematical problem solving.
Problems and applications
should be used to introduce new mathematical content, to help students
develop both understanding of concepts and facility with procedures,
and to apply and review processes they have already learned. For
example, a situation such as finding the maximum height of the path
of a projectile might be posed for which students have no readily
available solution techniques. The learning process would require
them to analyze the situation in light of their existing knowledge,
develop appropriate mathematical techniques, and subsequently apply
those techniques to solve the problem. "Looking back"
over the problem situation and the whole problem-solving process
also can provide a springboard from which even more efficient solution
methods or problem extensions can be developed in ways that mathematically
enrich the students' experience. This scenario may take place over
a few days or even a few weeks; it often may be appropriate for
students to work cooperatively in groups. It is the intent of this
standard that this process be repeated across the curriculum on
a regular and sustaining basis and that it entail appropriate student
use of calculator and computer technology.
Students in grades 9-12
should also have some experience recognizing and formulating their
own problems, an activity that is at the heart of doing mathematics.
For example, an exploration of the perimeters of various rectangles
with area 24 cm squared by means of models or drawings, with data
as recorded in table 1.1, could lead to student recognition and
formulation of such problems as the following: Is there a rectangle
of minimum perimeter with the specified area? What are its dimensions?
TABLE 1.1
Rectangle Data
Area Length Width Perimeter
24 cm squared 1 cm 24 cm 50 cm
24 cm squared 2 cm 12 cm 28 cm
24 cm squared 3 cm 8 cm 22 cm
24 cm squared 4 cm 6 cm 20 cm
24 cm squared 6 cm 4 cm 20 cm
24 cm squared 8 cm 3 cm 22 cm
Instructional settings
that encourage investigation, cooperation, and communication foster
problem posing as well as problem solving. In addition, all students
can profit from discussions of specific problem-posing techniques.
Forming the "dual" of the problem above leads to the question,
Is there a rectangle of maximum area with a specified
perimeter? Other useful techniques include relaxing conditions
in, or generalizing from, problem situations and considering the
converse of mathematical statements.
Another important component
of mathematical thinking is the process of mathematical modeling
as illustrated in figure 1.1.
Fig. 1.1.
Mathematical modeling
The various stages in building
and using a mathematical model are exemplified in the following
solution of a famous problem first posed in the ninth century and
finally solved 800 years later in 1654 by the famous French mathematicians
Pierre Fermat and Blaise Pascal. Observe that the problem comes
from probability, but the mathematical model is geometric. (Note:
We have modified the content but not the nature of the original
problem setting.)
Real-world problem
situation. In a two-player game, one point is awarded
at each toss of a fair coin. The player who first attains n
points wins a pizza. Players A and B commence play; however,
the game is interrupted at a point at which A and B have unequal
scores. How should the pizza be divided fairly? (The intuitive division,
that A should receive an amount in proportion to A's score divided
by the sum of A's score and B's score, has been determined to be
inequitable.)
Problem formulation.
Consider the situation with the following data: The winning score
is n = 10; when the interruption occurs, the score is A:8
and B:7. The pizza will be divided in proportion to each player's
probability of winning the game.
Mathematical model.
See figure 1.2. At each turn, P(A
wins a point) = P(B wins a point) = 1/2. A's share = P(A
wins 10 points) x area of pizza; B's share = total pizza - A's share.
Let a square region represent the original game state with the score
A:8 to B:7 as indicated. At each turn, the square or interior rectangles
are halved to represent P = 1/2 for winning (or losing) a
point. Thus, in this model the resulting fraction of the original
area also represents the probability of reaching that game state.
Fig. 1.2.
A geometric probability model
Solution within the
model. See figure 1.3.
Fig. 1.3.
Solution using the model
Interpretation of
solution in original problem formulation
A's share = 11/16 of pizza
B's share = 5/16 of pizza
Validation in original
real-world problem situation. Empirical evidence gained
from actually playing out the game many times or, more easily, from
computer simulation (using random numbers to represent coin tosses)
confirms this solution. Simulation techniques are further illustrated
in the standards on mathematical connections and probability.
The importance of problem
solving to all education cannot be overestimated. To serve this
goal effectively, the mathematics curriculum must provide many opportunities
for all students to meet problems that interest and challenge them
and that, with appropriate effort, they can solve.
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